Let’s Code MS DOS: 0x32 VGA Split Screen

A couple of games back in the 1990s utilised the VGA split screen functionality to enable things that were otherwise only possible on more capable machines, like the Amiga. The VGA split screen allowed games such as Jazz Jackrabbit or Pinball Fantasies to display a static status bar at the bottom of the screen, while the rest of the screen was smoothly scrolling in two or more directions. In this video I will show how this is possible, and which VGA registers to program with the appropriate values.

Double Trouble: C64 and 1541 Repair

I have two dead Commodore devices here, that a user asked me to repair. A 1541 floppy disk drive and a bread bin C64. The drive’s motor spins indefinitely and the LEDs don’t come on. The C64 has a black screen. So let’s get cracking, and repair both! With the C64 I made a couple of wrong turns, but in the end all turned out well! The 1541 had some other idea in store for me, and turned out to be a bit on the spiritual side…

Let’s Code Commodore PET 0x01: Hello World!

This time around we will start another, probably short lived Let’s Code series. It will center around the Commodore PET, the first personal computer made by Commodore in 1977. Even before the VIC20 and C64. It shares a lot of structural similarities, but also has many peculiarities. It does not have any proper graphics support, so we will do a bit of a fancy text based hello world program, using direct screen memory access. We will use the modern, optimizing C compiler named oscar64.